Spatial intelligence · Human behavioral data · AI culture

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human sessions captured · estimated

High-end Spatial &
Human Intelligence
For Physical AI

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Where Worlds Are Built, Played, And Captured

Tens of thousands of proprietary 3D, Gaussian splat and 360° worlds, in the physical and the virtual world, captured at scale with objects. VLGE has a network of spatial captures.

Warehouse
Workshop
Supermarket
Villa
Riverside walkway
Art gallery
Art studio
Lobby
Room
Lounge
Glass pavilion
Kitchen
Interior
Timber storeroom
Equipment depot
Mansion courtyard
Cobblestone courtyard
Studio workspace
Skylight loft
Ceramics warehouse
Conservatory
Garden

What is VLGE

vlge /ˈvɪlɪdʒ/ “village”

The Future of Physical AI Will Be Shaped by Human Experience

VLGE is a spatial and human intelligence platform that captures, generates, and scales real-world environments and human behavior to train, evaluate, and deploy intelligent agents. Combining photorealistic 3D digital twins, multimodal human sensory and action data, and a proprietary simulation engine, VLGE transforms physical environments and human experiences into structured, AI-ready datasets. Its agentic systems expand these datasets through synthetic interactions and controlled scenario variations, while human-grounded benchmarks measure how intelligently agents perceive, navigate, interact with, and respond to the world. This unified infrastructure powers world models, robotics, and agentic AI, while enabling enterprises across retail, real estate, hospitality, and entertainment to simulate, design, and optimize physical and digital environments.

AI training and evaluation infrastructure

We train

  • WORLD MODELS Video-based, diffusion, ...
  • AGENTIC AI For all AI labs
  • ROBOTICS VLA / Policy (e.g., OpenVLA, RT-2, ...)

Enterprise spatial intelligence applications

We serve

  • Retail & luxury Digital twins, consumer behavior intelligence, store optimization, AI-generated experiences
  • Real estate Photorealistic digital twins, spatial measurements, interactive layouts, environmental design, guest interaction intelligence, human behavioral intelligence

01

Human Behavior in Simulation

Within these worlds, we capture synthetic human behavior: interaction, exploration, kinematics, and manipulation.

3Mhours of build data
4M+hours of play data
164Kdatapoints / hr · play + edit

captured with consent · GDPR-compliant · and counting

Data points

  • 3D environments
  • 3DGS
  • Spatial metadata
  • Event streams
  • Physics
  • Hands & fingers
  • Joint, arm & reach
  • Interaction events
  • Behavioral layer
  • VLA task layer
  • Perception exports
  • Multi-agent capture
  • Physics-based motion
  • Spatial sensor (LiDAR)

Object properties

  • RGB
  • Depth
  • Segmentation
  • State
  • Mass
  • Friction
  • Material class

02

Agents

We generate synthetic manipulation data with LLM-based agentic AI. VLGE’s agents learn from human behavior and produce new rollouts across tasks and conditions.

01

Human play trains the agent

run 1
run 2
run 3
run 4
run 5
run 6

02

The agent scales the synthetic data

scales ×N · re-runs, keeps human-like data

HumanAgent

03

The agent generates the long tail

03

Real-World Human Sentiment and Expertise

VLGE captures real-world human behavior, from everyday tasks to domain expertise.

Instrument the person, task and environment.

01

Experts in different domains

Retail · Museum · Hospitality · Sports · Robotics

02

Skill-specific derived signals

Domain-specific

03

Transfer skills from expert to agents

Human reference · agent

What the capture produces · shared capture schema · 415 fields

Vision

  • Ego RGB / depth
  • World RGB-D / video

Kinematics

  • Body joints
  • Hand / finger joints

Physiology

  • EMG channels
  • EEG channels
  • Heart rate / EDA

Context

  • Gaze
  • Audio
  • Object state
  • Task state

Action data

  • Approach
  • Reach & grasp
  • Pick up & inspect
  • Compare options
  • Hesitation
  • View & orient
  • Adjust lighting
  • Kick / contact

Environment-conditioned data

  • Light level
  • Temperature
  • Layout & displays
  • Spatial mapping

Shared extracted features

  • Trajectory smoothness
  • Speed profile
  • Dwell time
  • Action frequency

04

VLGE 3D Engine

Scaling real-world data using VLGE’s 3D engine.

Once a task exists in the engine, we can systematically vary the world state (object pose, layout, geometry, obstacles, initial conditions) and collect human behavior across those controlled variations without rebuilding a new physical setup each time.

01

One demonstration in the real world

Cameras and markers track the person and the object

02

In VLGE’s 3D engine, the world state is systematically varied

Object pose, layout, geometry, obstacles, lighting, initial conditions

03

One demonstration becomes many runs

A broader range of behavior, and a benchmark that generalizes beyond one fixed scene

05

Benchmark

We collect real and synthetic human behavior data to train AI agents, test their performance on the same tasks, and prepare them for real-world deployment in robots.

We find exactly in which aspects the agent is failing, and improve it.

The Human Reference

Many people in the same scenario. Trajectory, hesitation, decisions, attention.

The Agent

Run many times in the same scenario, measured on the same signals.

Behavior Comparison

Compare how the agent behaves with how people behave, signal by signal.

Human · noise floorAgentExpert · ceiling

The human-to-human floor tells us whether the agent falls inside or outside natural human variation. A distance has no upper bound: it tells you the agent is wrong, not how wrong. So we add a second reference population: experts. Now the distance becomes a position, for example thirty percent of the way from a novice to an expert, and because the score is decomposed by behavior, it shows what is still missing.

Our mission is to ensure people remain the architects of their own minds by making real human behavior the anchor of AI training, simulation, and evaluation.

Trusted by

  • Google
  • Niantic
  • NVIDIA
  • Protege

As featured in

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